TextRenderingMode Enum
Definition
Specifies how text glyphs are rendered in Avalonia. Controls the smoothing and antialiasing applied during text rasterization.
public enum TextRenderingMode
Fields
| Name | Description |
|---|---|
| Alias | Glyphs are rendered without antialiasing. This produces sharp, aliased edges and may be useful for pixel-art aesthetics or low-DPI environments. |
| Antialias | Glyphs are rendered with standard grayscale antialiasing. This smooths edges without using subpixel information, preserving shape fidelity across different display types. |
| SubpixelAntialias | Glyphs are rendered with subpixel antialiasing. This provides higher apparent resolution on LCD screens by using the individual red, green, and blue subpixels. |
| Unspecified | Rendering mode is not explicitly specified. The system or platform default will be used. |
Alias Field
Glyphs are rendered without antialiasing. This produces sharp, aliased edges and may be useful for pixel-art aesthetics or low-DPI environments.
public Avalonia.Media.TextRenderingMode Alias
Antialias Field
Glyphs are rendered with standard grayscale antialiasing. This smooths edges without using subpixel information, preserving shape fidelity across different display types.
public Avalonia.Media.TextRenderingMode Antialias
SubpixelAntialias Field
Glyphs are rendered with subpixel antialiasing. This provides higher apparent resolution on LCD screens by using the individual red, green, and blue subpixels.
public Avalonia.Media.TextRenderingMode SubpixelAntialias
Unspecified Field
Rendering mode is not explicitly specified. The system or platform default will be used.
public Avalonia.Media.TextRenderingMode Unspecified