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Vector Struct

Definition​

Namespace:Avalonia
Assembly:Avalonia.Base
Package:Avalonia
Source:Vector.cs

Defines a vector.

public struct Vector

Inheritance: ValueType -> Vector

Implements: IEquatable<Vector>

Constructors​

NameDescription
VectorInitializes a new instance of the Avalonia.Vector structure.

Vector Constructor​

Initializes a new instance of the Avalonia.Vector structure.

public Vector(double x, double y)

Parameters​

x double

The X component.

y double

The Y component.

Methods​

NameDescription
AbsReturns a vector whose elements are the absolute values of each of the specified vector's elements.
AddAdds the second to the first vector
ClampRestricts a vector between a minimum and a maximum value.
CrossReturns the cross product of two vectors.
DeconstructNo summary available.
DistanceComputes the Euclidean distance between the two given points.
DistanceSquaredReturns the Euclidean distance squared between two specified points
Divide (2 overloads)Divides the first vector by the second.
DotReturns the dot product of two vectors.
Equals (2 overloads)Check if two vectors are equal (bitwise).
GetHashCodeNo summary available.
MaxReturns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors
MinReturns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors
Multiply (2 overloads)Multiplies the first vector by the second.
NearlyEqualsCheck if two vectors are nearly equal (numerically).
Negate (2 overloads)Returns a negated version of this vector.
Normalize (2 overloads)Returns a normalized version of this vector.
ParseParses a Avalonia.Vector string.
SubtractSubtracts the second from the first vector
ToStringReturns the string representation of the vector.
WithXReturns a new vector with the specified X component.
WithYReturns a new vector with the specified Y component.

Abs Method​

Returns a vector whose elements are the absolute values of each of the specified vector's elements.

public Avalonia.Vector Abs()

Returns​

Avalonia.Vector

Add Method​

Adds the second to the first vector

public Avalonia.Vector Add(Avalonia.Vector a, Avalonia.Vector b)

Parameters​

a Avalonia.Vector

The first vector.

b Avalonia.Vector

The second vector.

Returns​

Avalonia.Vector

The summed vector.

Clamp Method​

Restricts a vector between a minimum and a maximum value.

public Avalonia.Vector Clamp(Avalonia.Vector value, Avalonia.Vector min, Avalonia.Vector max)

Parameters​

value Avalonia.Vector

min Avalonia.Vector

max Avalonia.Vector

Returns​

Avalonia.Vector

Cross Method​

Returns the cross product of two vectors.

public double Cross(Avalonia.Vector a, Avalonia.Vector b)

Parameters​

a Avalonia.Vector

The first vector.

b Avalonia.Vector

The second vector.

Returns​

double

The cross product.

Deconstruct Method​

public void Deconstruct(double& x, double& y)

Parameters​

x double&

y double&

Distance Method​

Computes the Euclidean distance between the two given points.

public double Distance(Avalonia.Vector value1, Avalonia.Vector value2)

Parameters​

value1 Avalonia.Vector

The first point.

value2 Avalonia.Vector

The second point.

Returns​

double

The Euclidean distance.

DistanceSquared Method​

Returns the Euclidean distance squared between two specified points

public double DistanceSquared(Avalonia.Vector value1, Avalonia.Vector value2)

Parameters​

value1 Avalonia.Vector

The first point.

value2 Avalonia.Vector

The second point.

Returns​

double

The Euclidean distance squared.

Divide overloads​

Divide Method​

Divides the first vector by the second.

public Avalonia.Vector Divide(Avalonia.Vector a, Avalonia.Vector b)
Parameters​

a Avalonia.Vector

The first vector.

b Avalonia.Vector

The second vector.

Returns​

Avalonia.Vector

The scaled vector.

Divide Method​

Divides the vector by the given scalar.

public Avalonia.Vector Divide(Avalonia.Vector vector, double scalar)
Parameters​

vector Avalonia.Vector

The vector

scalar double

The scalar value

Returns​

Avalonia.Vector

The scaled vector.

Dot Method​

Returns the dot product of two vectors.

public double Dot(Avalonia.Vector a, Avalonia.Vector b)

Parameters​

a Avalonia.Vector

The first vector.

b Avalonia.Vector

The second vector.

Returns​

double

The dot product.

Equals overloads​

Equals Method​

Check if two vectors are equal (bitwise).

public bool Equals(Avalonia.Vector other)
Parameters​

other Avalonia.Vector

Returns​

bool

Equals Method​

public bool Equals(object obj)
Parameters​

obj object

Returns​

bool

GetHashCode Method​

public int GetHashCode()

Returns​

int

Max Method​

Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors

public Avalonia.Vector Max(Avalonia.Vector left, Avalonia.Vector right)

Parameters​

left Avalonia.Vector

right Avalonia.Vector

Returns​

Avalonia.Vector

Min Method​

Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors

public Avalonia.Vector Min(Avalonia.Vector left, Avalonia.Vector right)

Parameters​

left Avalonia.Vector

right Avalonia.Vector

Returns​

Avalonia.Vector

Multiply overloads​

Multiply Method​

Multiplies the first vector by the second.

public Avalonia.Vector Multiply(Avalonia.Vector a, Avalonia.Vector b)
Parameters​

a Avalonia.Vector

The first vector.

b Avalonia.Vector

The second vector.

Returns​

Avalonia.Vector

The scaled vector.

Multiply Method​

Multiplies the vector by the given scalar.

public Avalonia.Vector Multiply(Avalonia.Vector vector, double scalar)
Parameters​

vector Avalonia.Vector

The vector

scalar double

The scalar value

Returns​

Avalonia.Vector

The scaled vector.

NearlyEquals Method​

Check if two vectors are nearly equal (numerically).

public bool NearlyEquals(Avalonia.Vector other)

Parameters​

other Avalonia.Vector

The other vector.

Returns​

bool

True if vectors are nearly equal.

Negate overloads​

Negate Method​

Returns a negated version of this vector.

public Avalonia.Vector Negate()
Returns​

Avalonia.Vector

The negated vector.

Negate Method​

Negates the vector

public Avalonia.Vector Negate(Avalonia.Vector vector)
Parameters​

vector Avalonia.Vector

The vector to negate.

Returns​

Avalonia.Vector

The scaled vector.

Normalize overloads​

Normalize Method​

Returns a normalized version of this vector.

public Avalonia.Vector Normalize()
Returns​

Avalonia.Vector

The normalized vector.

Normalize Method​

Normalizes the given vector.

public Avalonia.Vector Normalize(Avalonia.Vector vector)
Parameters​

vector Avalonia.Vector

The vector

Returns​

Avalonia.Vector

The normalized vector.

Parse Method​

Parses a Avalonia.Vector string.

public Avalonia.Vector Parse(string s)

Parameters​

s string

The string.

Returns​

Avalonia.Vector

The Avalonia.Vector.

Subtract Method​

Subtracts the second from the first vector

public Avalonia.Vector Subtract(Avalonia.Vector a, Avalonia.Vector b)

Parameters​

a Avalonia.Vector

The first vector.

b Avalonia.Vector

The second vector.

Returns​

Avalonia.Vector

The difference vector.

ToString Method​

Returns the string representation of the vector.

public string ToString()

Returns​

string

The string representation of the vector.

WithX Method​

Returns a new vector with the specified X component.

public Avalonia.Vector WithX(double x)

Parameters​

x double

The X component.

Returns​

Avalonia.Vector

The new vector.

WithY Method​

Returns a new vector with the specified Y component.

public Avalonia.Vector WithY(double y)

Parameters​

y double

The Y component.

Returns​

Avalonia.Vector

The new vector.

Properties​

NameDescription
LengthLength of the vector.
OneReturns the vector (1.0, 1.0).
SquaredLengthSquared Length of the vector.
UnitXReturns the vector (1.0, 0.0).
UnitYReturns the vector (0.0, 1.0).
XGets the X component.
YGets the Y component.
ZeroReturns the vector (0.0, 0.0).

Length Property​

Length of the vector.

public double Length { get; set; }

One Property​

Returns the vector (1.0, 1.0).

public Avalonia.Vector One { get; set; }

SquaredLength Property​

Squared Length of the vector.

public double SquaredLength { get; set; }

UnitX Property​

Returns the vector (1.0, 0.0).

public Avalonia.Vector UnitX { get; set; }

UnitY Property​

Returns the vector (0.0, 1.0).

public Avalonia.Vector UnitY { get; set; }

X Property​

Gets the X component.

public double X { get; set; }

Y Property​

Gets the Y component.

public double Y { get; set; }

Zero Property​

Returns the vector (0.0, 0.0).

public Avalonia.Vector Zero { get; set; }