Skip to main content

GlInterface Class

Definition​

Namespace:Avalonia.OpenGL
Assembly:Avalonia.OpenGL
Package:Avalonia

GlInterface only includes essential members and members necessary for Avalonia itself. It is not a general-purpose interface for OpenGL API.

public class GlInterface

Inheritance: object -> GlBasicInfoInterface -> GlInterface

Remarks​

Use Avalonia.OpenGL.GlInterface.GetProcAddress(string) to get GL procedures you need, or integrate it with third-party GL wrappers.

Constructors​

NameDescription
GlInterfaceNo summary available.

GlInterface Constructor​

public GlInterface(Avalonia.OpenGL.GlVersion version, Func<string, IntPtr> getProcAddress)

Parameters​

version Avalonia.OpenGL.GlVersion

getProcAddress Func<string, IntPtr>

Methods​

NameDescription
ActiveTextureNo summary available.
AttachShaderNo summary available.
BindAttribLocationNo summary available.
BindAttribLocationStringNo summary available.
BindBufferNo summary available.
BindFramebufferNo summary available.
BindRenderbufferNo summary available.
BindTextureNo summary available.
BindVertexArrayNo summary available.
BlitFramebufferNo summary available.
BufferDataNo summary available.
CheckFramebufferStatusNo summary available.
ClearNo summary available.
ClearColorNo summary available.
ClearDepthNo summary available.
ClearStencilNo summary available.
CompileShaderNo summary available.
CompileShaderAndGetErrorNo summary available.
CopyTexSubImage2DNo summary available.
CreateProgramNo summary available.
CreateShaderNo summary available.
DeleteBufferNo summary available.
DeleteBuffersNo summary available.
DeleteFramebufferNo summary available.
DeleteFramebuffersNo summary available.
DeleteProgramNo summary available.
DeleteRenderbufferNo summary available.
DeleteRenderbuffersNo summary available.
DeleteShaderNo summary available.
DeleteTextureNo summary available.
DeleteTexturesNo summary available.
DeleteVertexArrayNo summary available.
DeleteVertexArraysNo summary available.
DepthFuncNo summary available.
DepthMaskNo summary available.
DisableNo summary available.
DrawArraysNo summary available.
DrawBufferNo summary available.
DrawElementsNo summary available.
EGLImageTargetTexture2DOESNo summary available.
EnableNo summary available.
EnableVertexAttribArrayNo summary available.
FinishNo summary available.
FlushNo summary available.
FramebufferRenderbufferNo summary available.
FramebufferTexture2DNo summary available.
FromNativeUtf8GetProcAddressNo summary available.
GenBufferNo summary available.
GenBuffersNo summary available.
GenFramebufferNo summary available.
GenFramebuffersNo summary available.
GenRenderbufferNo summary available.
GenRenderbuffersNo summary available.
GenTextureNo summary available.
GenTexturesNo summary available.
GenVertexArrayNo summary available.
GenVertexArraysNo summary available.
GetAttribLocationNo summary available.
GetAttribLocationStringNo summary available.
GetErrorInherited from GlBasicInfoInterface.
GetExtensionsInherited from GlBasicInfoInterface.
GetFloatvInherited from GlBasicInfoInterface.
GetIntegervInherited from GlBasicInfoInterface.
GetProcAddressReturns an OpenGL function by name.
GetProgramInfoLogNo summary available.
GetProgramivNo summary available.
GetRenderbufferParameterivNo summary available.
GetShaderInfoLogNo summary available.
GetShaderivNo summary available.
GetString (2 overloads)Inherited from GlBasicInfoInterface.
GetStringiNativeInherited from GlBasicInfoInterface.
GetStringNativeInherited from GlBasicInfoInterface.
GetUniformLocationNo summary available.
GetUniformLocationStringNo summary available.
LinkProgramNo summary available.
LinkProgramAndGetErrorNo summary available.
ReadBufferNo summary available.
RenderbufferStorageNo summary available.
ShaderSourceNo summary available.
ShaderSourceStringNo summary available.
TexImage2DNo summary available.
TexParameteriNo summary available.
Uniform1fNo summary available.
Uniform1iNo summary available.
UniformMatrix4fvNo summary available.
UseProgramNo summary available.
VertexAttribPointerNo summary available.
ViewportNo summary available.
WriteBufferNo summary available.

ActiveTexture Method​

public void ActiveTexture(int texture)

Parameters​

texture int

AttachShader Method​

public void AttachShader(int program, int shader)

Parameters​

program int

shader int

BindAttribLocation Method​

public void BindAttribLocation(int program, int index, IntPtr name)

Parameters​

program int

index int

name IntPtr

BindAttribLocationString Method​

public void BindAttribLocationString(int program, int index, string name)

Parameters​

program int

index int

name string

BindBuffer Method​

public void BindBuffer(int target, int buffer)

Parameters​

target int

buffer int

BindFramebuffer Method​

public void BindFramebuffer(int target, int fb)

Parameters​

target int

fb int

BindRenderbuffer Method​

public void BindRenderbuffer(int target, int fb)

Parameters​

target int

fb int

BindTexture Method​

public void BindTexture(int target, int fb)

Parameters​

target int

fb int

BindVertexArray Method​

public void BindVertexArray(int array)

Parameters​

array int

BlitFramebuffer Method​

public void BlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

Parameters​

srcX0 int

srcY0 int

srcX1 int

srcY1 int

dstX0 int

dstY0 int

dstX1 int

dstY1 int

mask int

filter int

BufferData Method​

public void BufferData(int target, IntPtr size, IntPtr data, int usage)

Parameters​

target int

size IntPtr

data IntPtr

usage int

CheckFramebufferStatus Method​

public int CheckFramebufferStatus(int target)

Parameters​

target int

Returns​

int

Clear Method​

public void Clear(int bits)

Parameters​

bits int

ClearColor Method​

public void ClearColor(float r, float g, float b, float a)

Parameters​

r float

g float

b float

a float

ClearDepth Method​

public void ClearDepth(float value)

Parameters​

value float

ClearStencil Method​

public void ClearStencil(int s)

Parameters​

s int

CompileShader Method​

public void CompileShader(int shader)

Parameters​

shader int

CompileShaderAndGetError Method​

public string CompileShaderAndGetError(int shader, string source)

Parameters​

shader int

source string

Returns​

string

CopyTexSubImage2D Method​

public void CopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

Parameters​

target int

level int

xoffset int

yoffset int

x int

y int

width int

height int

CreateProgram Method​

public int CreateProgram()

Returns​

int

CreateShader Method​

public int CreateShader(int shaderType)

Parameters​

shaderType int

Returns​

int

DeleteBuffer Method​

public void DeleteBuffer(int buffer)

Parameters​

buffer int

DeleteBuffers Method​

public void DeleteBuffers(int count, int* buffers)

Parameters​

count int

buffers int*

DeleteFramebuffer Method​

public void DeleteFramebuffer(int fb)

Parameters​

fb int

DeleteFramebuffers Method​

public void DeleteFramebuffers(int count, int* framebuffers)

Parameters​

count int

framebuffers int*

DeleteProgram Method​

public void DeleteProgram(int program)

Parameters​

program int

DeleteRenderbuffer Method​

public void DeleteRenderbuffer(int renderbuffer)

Parameters​

renderbuffer int

DeleteRenderbuffers Method​

public void DeleteRenderbuffers(int count, int* renderbuffers)

Parameters​

count int

renderbuffers int*

DeleteShader Method​

public void DeleteShader(int shader)

Parameters​

shader int

DeleteTexture Method​

public void DeleteTexture(int texture)

Parameters​

texture int

DeleteTextures Method​

public void DeleteTextures(int count, int* textures)

Parameters​

count int

textures int*

DeleteVertexArray Method​

public void DeleteVertexArray(int array)

Parameters​

array int

DeleteVertexArrays Method​

public void DeleteVertexArrays(int count, int* arrays)

Parameters​

count int

arrays int*

DepthFunc Method​

public void DepthFunc(int value)

Parameters​

value int

DepthMask Method​

public void DepthMask(int value)

Parameters​

value int

Disable Method​

public void Disable(int what)

Parameters​

what int

DrawArrays Method​

public void DrawArrays(int mode, int first, IntPtr count)

Parameters​

mode int

first int

count IntPtr

DrawBuffer Method​

public void DrawBuffer(int buffer)

Parameters​

buffer int

DrawElements Method​

public void DrawElements(int mode, int count, int type, IntPtr indices)

Parameters​

mode int

count int

type int

indices IntPtr

EGLImageTargetTexture2DOES Method​

public void EGLImageTargetTexture2DOES(int target, IntPtr image)

Parameters​

target int

image IntPtr

Enable Method​

public void Enable(int what)

Parameters​

what int

EnableVertexAttribArray Method​

public void EnableVertexAttribArray(int index)

Parameters​

index int

Finish Method​

public void Finish()

Flush Method​

public void Flush()

FramebufferRenderbuffer Method​

public void FramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer)

Parameters​

target int

attachment int

renderbufferTarget int

renderbuffer int

FramebufferTexture2D Method​

public void FramebufferTexture2D(int target, int attachment, int texTarget, int texture, int level)

Parameters​

target int

attachment int

texTarget int

texture int

level int

FromNativeUtf8GetProcAddress Method​

public Avalonia.OpenGL.GlInterface FromNativeUtf8GetProcAddress(Avalonia.OpenGL.GlVersion version, Func<IntPtr, IntPtr> getProcAddress)

Parameters​

version Avalonia.OpenGL.GlVersion

getProcAddress Func<IntPtr, IntPtr>

Returns​

Avalonia.OpenGL.GlInterface

GenBuffer Method​

public int GenBuffer()

Returns​

int

GenBuffers Method​

public void GenBuffers(int len, int* rv)

Parameters​

len int

rv int*

GenFramebuffer Method​

public int GenFramebuffer()

Returns​

int

GenFramebuffers Method​

public void GenFramebuffers(int count, int* res)

Parameters​

count int

res int*

GenRenderbuffer Method​

public int GenRenderbuffer()

Returns​

int

GenRenderbuffers Method​

public void GenRenderbuffers(int count, int* res)

Parameters​

count int

res int*

GenTexture Method​

public int GenTexture()

Returns​

int

GenTextures Method​

public void GenTextures(int count, int* res)

Parameters​

count int

res int*

GenVertexArray Method​

public int GenVertexArray()

Returns​

int

GenVertexArrays Method​

public void GenVertexArrays(int n, int* rv)

Parameters​

n int

rv int*

GetAttribLocation Method​

public int GetAttribLocation(int program, IntPtr name)

Parameters​

program int

name IntPtr

Returns​

int

GetAttribLocationString Method​

public int GetAttribLocationString(int program, string name)

Parameters​

program int

name string

Returns​

int

GetProcAddress Method​

Returns an OpenGL function by name.

public IntPtr GetProcAddress(string proc)

Parameters​

proc string

Function name.

Returns​

IntPtr

Handle of function, which can be casted to unmanaged function pointer.

GetProgramInfoLog Method​

public void GetProgramInfoLog(int program, int maxLength, int& len, void* infoLog)

Parameters​

program int

maxLength int

len int&

infoLog void*

GetProgramiv Method​

public void GetProgramiv(int program, int name, int* parameters)

Parameters​

program int

name int

parameters int*

GetRenderbufferParameteriv Method​

public void GetRenderbufferParameteriv(int target, int name, int& value)

Parameters​

target int

name int

value int&

GetShaderInfoLog Method​

public void GetShaderInfoLog(int shader, int maxLength, int& length, void* infoLog)

Parameters​

shader int

maxLength int

length int&

infoLog void*

GetShaderiv Method​

public void GetShaderiv(int shader, int name, int* parameters)

Parameters​

shader int

name int

parameters int*

GetUniformLocation Method​

public int GetUniformLocation(int program, IntPtr name)

Parameters​

program int

name IntPtr

Returns​

int

GetUniformLocationString Method​

public int GetUniformLocationString(int program, string name)

Parameters​

program int

name string

Returns​

int

LinkProgram Method​

public void LinkProgram(int program)

Parameters​

program int

LinkProgramAndGetError Method​

public string LinkProgramAndGetError(int program)

Parameters​

program int

Returns​

string

ReadBuffer Method​

public void ReadBuffer(int buffer)

Parameters​

buffer int

RenderbufferStorage Method​

public void RenderbufferStorage(int target, int internalFormat, int width, int height)

Parameters​

target int

internalFormat int

width int

height int

ShaderSource Method​

public void ShaderSource(int shader, int count, IntPtr strings, IntPtr lengths)

Parameters​

shader int

count int

strings IntPtr

lengths IntPtr

ShaderSourceString Method​

public void ShaderSourceString(int shader, string source)

Parameters​

shader int

source string

TexImage2D Method​

public void TexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, IntPtr data)

Parameters​

target int

level int

internalFormat int

width int

height int

border int

format int

type int

data IntPtr

TexParameteri Method​

public void TexParameteri(int target, int name, int value)

Parameters​

target int

name int

value int

Uniform1f Method​

public void Uniform1f(int location, float falue)

Parameters​

location int

falue float

Uniform1i Method​

public void Uniform1i(int location, int value)

Parameters​

location int

value int

UniformMatrix4fv Method​

public void UniformMatrix4fv(int location, int count, bool transpose, void* value)

Parameters​

location int

count int

transpose bool

value void*

UseProgram Method​

public void UseProgram(int program)

Parameters​

program int

VertexAttribPointer Method​

public void VertexAttribPointer(int index, int size, int type, int normalized, int stride, IntPtr pointer)

Parameters​

index int

size int

type int

normalized int

stride int

pointer IntPtr

Viewport Method​

public void Viewport(int x, int y, int width, int height)

Parameters​

x int

y int

width int

height int

WriteBuffer Method​

public void WriteBuffer(int buffer)

Parameters​

buffer int

Properties​

NameDescription
ContextInfoNo summary available.
IsBindVertexArrayAvailableNo summary available.
IsBlitFramebufferAvailableNo summary available.
IsDeleteVertexArraysAvailableNo summary available.
IsDrawBufferAvailableNo summary available.
IsEGLImageTargetTexture2DOESAvailableNo summary available.
IsGenVertexArraysAvailableNo summary available.
IsReadBufferAvailableNo summary available.
IsWriteBufferAvailableNo summary available.
RendererNo summary available.
VendorNo summary available.
VersionNo summary available.

ContextInfo Property​

public Avalonia.OpenGL.GlInterface.GlContextInfo ContextInfo { get; set; }

IsBindVertexArrayAvailable Property​

public bool IsBindVertexArrayAvailable { get; set; }

IsBlitFramebufferAvailable Property​

public bool IsBlitFramebufferAvailable { get; set; }

IsDeleteVertexArraysAvailable Property​

public bool IsDeleteVertexArraysAvailable { get; set; }

IsDrawBufferAvailable Property​

public bool IsDrawBufferAvailable { get; set; }

IsEGLImageTargetTexture2DOESAvailable Property​

public bool IsEGLImageTargetTexture2DOESAvailable { get; set; }

IsGenVertexArraysAvailable Property​

public bool IsGenVertexArraysAvailable { get; set; }

IsReadBufferAvailable Property​

public bool IsReadBufferAvailable { get; set; }

IsWriteBufferAvailable Property​

public bool IsWriteBufferAvailable { get; set; }

Renderer Property​

public string Renderer { get; set; }

Vendor Property​

public string Vendor { get; set; }

Version Property​

public string Version { get; set; }

On this page