GlInterface Class
Definition
GlInterface only includes essential members and members necessary for Avalonia itself. It is not a general-purpose interface for OpenGL API.
public class GlInterface
Remarks
Use Avalonia.OpenGL.GlInterface.GetProcAddress(string) to get GL procedures you need, or integrate it with third-party GL wrappers.
Constructors
| Name | Description |
|---|---|
| GlInterface | No summary available. |
GlInterface Constructor
public GlInterface(Avalonia.OpenGL.GlVersion version, Func<string, IntPtr> getProcAddress)
Parameters
version Avalonia.OpenGL.GlVersion
getProcAddress Func<string, IntPtr>
Methods
| Name | Description |
|---|---|
| ActiveTexture | No summary available. |
| AttachShader | No summary available. |
| BindAttribLocation | No summary available. |
| BindAttribLocationString | No summary available. |
| BindBuffer | No summary available. |
| BindFramebuffer | No summary available. |
| BindRenderbuffer | No summary available. |
| BindTexture | No summary available. |
| BindVertexArray | No summary available. |
| BlitFramebuffer | No summary available. |
| BufferData | No summary available. |
| CheckFramebufferStatus | No summary available. |
| Clear | No summary available. |
| ClearColor | No summary available. |
| ClearDepth | No summary available. |
| ClearStencil | No summary available. |
| CompileShader | No summary available. |
| CompileShaderAndGetError | No summary available. |
| CopyTexSubImage2D | No summary available. |
| CreateProgram | No summary available. |
| CreateShader | No summary available. |
| DeleteBuffer | No summary available. |
| DeleteBuffers | No summary available. |
| DeleteFramebuffer | No summary available. |
| DeleteFramebuffers | No summary available. |
| DeleteProgram | No summary available. |
| DeleteRenderbuffer | No summary available. |
| DeleteRenderbuffers | No summary available. |
| DeleteShader | No summary available. |
| DeleteTexture | No summary available. |
| DeleteTextures | No summary available. |
| DeleteVertexArray | No summary available. |
| DeleteVertexArrays | No summary available. |
| DepthFunc | No summary available. |
| DepthMask | No summary available. |
| Disable | No summary available. |
| DrawArrays | No summary available. |
| DrawElements | No summary available. |
| Enable | No summary available. |
| EnableVertexAttribArray | No summary available. |
| Finish | No summary available. |
| Flush | No summary available. |
| FramebufferRenderbuffer | No summary available. |
| FramebufferTexture2D | No summary available. |
| FromNativeUtf8GetProcAddress | No summary available. |
| GenBuffer | No summary available. |
| GenBuffers | No summary available. |
| GenFramebuffer | No summary available. |
| GenFramebuffers | No summary available. |
| GenRenderbuffer | No summary available. |
| GenRenderbuffers | No summary available. |
| GenTexture | No summary available. |
| GenTextures | No summary available. |
| GenVertexArray | No summary available. |
| GenVertexArrays | No summary available. |
| GetAttribLocation | No summary available. |
| GetAttribLocationString | No summary available. |
| GetProcAddress | Returns an OpenGL function by name. |
| GetProgramInfoLog | No summary available. |
| GetProgramiv | No summary available. |
| GetRenderbufferParameteriv | No summary available. |
| GetShaderInfoLog | No summary available. |
| GetShaderiv | No summary available. |
| GetUniformLocation | No summary available. |
| GetUniformLocationString | No summary available. |
| LinkProgram | No summary available. |
| LinkProgramAndGetError | No summary available. |
| RenderbufferStorage | No summary available. |
| ShaderSource | No summary available. |
| ShaderSourceString | No summary available. |
| TexImage2D | No summary available. |
| TexParameteri | No summary available. |
| Uniform1f | No summary available. |
| Uniform1i | No summary available. |
| UniformMatrix4fv | No summary available. |
| UseProgram | No summary available. |
| VertexAttribPointer | No summary available. |
| Viewport | No summary available. |
| GetError | Inherited from GlBasicInfoInterface. |
| GetExtensions | Inherited from GlBasicInfoInterface. |
| GetFloatv | Inherited from GlBasicInfoInterface. |
| GetIntegerv | Inherited from GlBasicInfoInterface. |
| GetString (2 overloads) | Inherited from GlBasicInfoInterface. |
| GetStringNative | Inherited from GlBasicInfoInterface. |
| GetStringiNative | Inherited from GlBasicInfoInterface. |
ActiveTexture Method
public void ActiveTexture(int texture)
Parameters
texture int
AttachShader Method
public void AttachShader(int program, int shader)
Parameters
program int
shader int
BindAttribLocation Method
public void BindAttribLocation(int program, int index, IntPtr name)
Parameters
program int
index int
name IntPtr
BindAttribLocationString Method
public void BindAttribLocationString(int program, int index, string name)
Parameters
program int
index int
name string
BindBuffer Method
public void BindBuffer(int target, int buffer)
Parameters
target int
buffer int
BindFramebuffer Method
public void BindFramebuffer(int target, int fb)
Parameters
target int
fb int
BindRenderbuffer Method
public void BindRenderbuffer(int target, int fb)
Parameters
target int
fb int
BindTexture Method
public void BindTexture(int target, int fb)
Parameters
target int
fb int
BindVertexArray Method
public void BindVertexArray(int array)
Parameters
array int
BlitFramebuffer Method
public void BlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Parameters
srcX0 int
srcY0 int
srcX1 int
srcY1 int
dstX0 int
dstY0 int
dstX1 int
dstY1 int
mask int
filter int
BufferData Method
public void BufferData(int target, IntPtr size, IntPtr data, int usage)
Parameters
target int
size IntPtr
data IntPtr
usage int
CheckFramebufferStatus Method
public int CheckFramebufferStatus(int target)
Parameters
target int
Returns
int
Clear Method
public void Clear(int bits)
Parameters
bits int
ClearColor Method
public void ClearColor(float r, float g, float b, float a)
Parameters
r float
g float
b float
a float
ClearDepth Method
public void ClearDepth(float value)
Parameters
value float
ClearStencil Method
public void ClearStencil(int s)
Parameters
s int
CompileShader Method
public void CompileShader(int shader)
Parameters
shader int
CompileShaderAndGetError Method
public string CompileShaderAndGetError(int shader, string source)
Parameters
shader int
source string
Returns
string
CopyTexSubImage2D Method
public void CopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Parameters
target int
level int
xoffset int
yoffset int
x int
y int
width int
height int
CreateProgram Method
public int CreateProgram()
Returns
int
CreateShader Method
public int CreateShader(int shaderType)
Parameters
shaderType int
Returns
int
DeleteBuffer Method
public void DeleteBuffer(int buffer)
Parameters
buffer int
DeleteBuffers Method
public void DeleteBuffers(int count, int* buffers)
Parameters
count int
buffers int*
DeleteFramebuffer Method
public void DeleteFramebuffer(int fb)
Parameters
fb int
DeleteFramebuffers Method
public void DeleteFramebuffers(int count, int* framebuffers)
Parameters
count int
framebuffers int*
DeleteProgram Method
public void DeleteProgram(int program)
Parameters
program int
DeleteRenderbuffer Method
public void DeleteRenderbuffer(int renderbuffer)
Parameters
renderbuffer int
DeleteRenderbuffers Method
public void DeleteRenderbuffers(int count, int* renderbuffers)
Parameters
count int
renderbuffers int*
DeleteShader Method
public void DeleteShader(int shader)
Parameters
shader int
DeleteTexture Method
public void DeleteTexture(int texture)
Parameters
texture int
DeleteTextures Method
public void DeleteTextures(int count, int* textures)
Parameters
count int
textures int*
DeleteVertexArray Method
public void DeleteVertexArray(int array)
Parameters
array int
DeleteVertexArrays Method
public void DeleteVertexArrays(int count, int* arrays)
Parameters
count int
arrays int*
DepthFunc Method
public void DepthFunc(int value)
Parameters
value int
DepthMask Method
public void DepthMask(int value)
Parameters
value int
Disable Method
public void Disable(int what)
Parameters
what int
DrawArrays Method
public void DrawArrays(int mode, int first, IntPtr count)
Parameters
mode int
first int
count IntPtr
DrawElements Method
public void DrawElements(int mode, int count, int type, IntPtr indices)
Parameters
mode int
count int
type int
indices IntPtr
Enable Method
public void Enable(int what)
Parameters
what int
EnableVertexAttribArray Method
public void EnableVertexAttribArray(int index)
Parameters
index int
Finish Method
public void Finish()
Flush Method
public void Flush()
FramebufferRenderbuffer Method
public void FramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer)
Parameters
target int
attachment int
renderbufferTarget int
renderbuffer int
FramebufferTexture2D Method
public void FramebufferTexture2D(int target, int attachment, int texTarget, int texture, int level)
Parameters
target int
attachment int
texTarget int
texture int
level int
FromNativeUtf8GetProcAddress Method
public Avalonia.OpenGL.GlInterface FromNativeUtf8GetProcAddress(Avalonia.OpenGL.GlVersion version, Func<IntPtr, IntPtr> getProcAddress)
Parameters
version Avalonia.OpenGL.GlVersion
getProcAddress Func<IntPtr, IntPtr>
Returns
GenBuffer Method
public int GenBuffer()
Returns
int
GenBuffers Method
public void GenBuffers(int len, int* rv)
Parameters
len int
rv int*
GenFramebuffer Method
public int GenFramebuffer()
Returns
int
GenFramebuffers Method
public void GenFramebuffers(int count, int* res)
Parameters
count int
res int*
GenRenderbuffer Method
public int GenRenderbuffer()
Returns
int
GenRenderbuffers Method
public void GenRenderbuffers(int count, int* res)
Parameters
count int
res int*
GenTexture Method
public int GenTexture()
Returns
int
GenTextures Method
public void GenTextures(int count, int* res)
Parameters
count int
res int*
GenVertexArray Method
public int GenVertexArray()
Returns
int
GenVertexArrays Method
public void GenVertexArrays(int n, int* rv)
Parameters
n int
rv int*
GetAttribLocation Method
public int GetAttribLocation(int program, IntPtr name)
Parameters
program int
name IntPtr
Returns
int
GetAttribLocationString Method
public int GetAttribLocationString(int program, string name)
Parameters
program int
name string
Returns
int
GetProcAddress Method
Returns an OpenGL function by name.
public IntPtr GetProcAddress(string proc)
Parameters
proc string
Function name.
Returns
IntPtr
Handle of function, which can be casted to unmanaged function pointer.
GetProgramInfoLog Method
public void GetProgramInfoLog(int program, int maxLength, int& len, void* infoLog)
Parameters
program int
maxLength int
len int&
infoLog void*
GetProgramiv Method
public void GetProgramiv(int program, int name, int* parameters)
Parameters
program int
name int
parameters int*
GetRenderbufferParameteriv Method
public void GetRenderbufferParameteriv(int target, int name, int& value)
Parameters
target int
name int
value int&
GetShaderInfoLog Method
public void GetShaderInfoLog(int shader, int maxLength, int& length, void* infoLog)
Parameters
shader int
maxLength int
length int&
infoLog void*
GetShaderiv Method
public void GetShaderiv(int shader, int name, int* parameters)
Parameters
shader int
name int
parameters int*
GetUniformLocation Method
public int GetUniformLocation(int program, IntPtr name)
Parameters
program int
name IntPtr
Returns
int
GetUniformLocationString Method
public int GetUniformLocationString(int program, string name)
Parameters
program int
name string
Returns
int
LinkProgram Method
public void LinkProgram(int program)
Parameters
program int
LinkProgramAndGetError Method
public string LinkProgramAndGetError(int program)
Parameters
program int
Returns
string
RenderbufferStorage Method
public void RenderbufferStorage(int target, int internalFormat, int width, int height)
Parameters
target int
internalFormat int
width int
height int
ShaderSource Method
public void ShaderSource(int shader, int count, IntPtr strings, IntPtr lengths)
Parameters
shader int
count int
strings IntPtr
lengths IntPtr
ShaderSourceString Method
public void ShaderSourceString(int shader, string source)
Parameters
shader int
source string
TexImage2D Method
public void TexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, IntPtr data)
Parameters
target int
level int
internalFormat int
width int
height int
border int
format int
type int
data IntPtr
TexParameteri Method
public void TexParameteri(int target, int name, int value)
Parameters
target int
name int
value int
Uniform1f Method
public void Uniform1f(int location, float falue)
Parameters
location int
falue float
Uniform1i Method
public void Uniform1i(int location, int value)
Parameters
location int
value int
UniformMatrix4fv Method
public void UniformMatrix4fv(int location, int count, bool transpose, void* value)
Parameters
location int
count int
transpose bool
value void*
UseProgram Method
public void UseProgram(int program)
Parameters
program int
VertexAttribPointer Method
public void VertexAttribPointer(int index, int size, int type, int normalized, int stride, IntPtr pointer)
Parameters
index int
size int
type int
normalized int
stride int
pointer IntPtr
Viewport Method
public void Viewport(int x, int y, int width, int height)
Parameters
x int
y int
width int
height int
Properties
| Name | Description |
|---|---|
| ContextInfo | No summary available. |
| IsBindVertexArrayAvailable | No summary available. |
| IsBlitFramebufferAvailable | No summary available. |
| IsDeleteVertexArraysAvailable | No summary available. |
| IsGenVertexArraysAvailable | No summary available. |
| Renderer | No summary available. |
| Vendor | No summary available. |
| Version | No summary available. |
ContextInfo Property
public Avalonia.OpenGL.GlInterface.GlContextInfo ContextInfo { get; set; }
IsBindVertexArrayAvailable Property
public bool IsBindVertexArrayAvailable { get; set; }
IsBlitFramebufferAvailable Property
public bool IsBlitFramebufferAvailable { get; set; }
IsDeleteVertexArraysAvailable Property
public bool IsDeleteVertexArraysAvailable { get; set; }
IsGenVertexArraysAvailable Property
public bool IsGenVertexArraysAvailable { get; set; }
Renderer Property
public string Renderer { get; set; }
Vendor Property
public string Vendor { get; set; }
Version Property
public string Version { get; set; }