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Version: 11.0.x

Focus

Focus refers to the InputElement which is expected to receive keyboard input and are typically distinguished with a visual indicator. The most familiar example is a TextBox with a blinking cursor inside, but non-textual controls like Button and Slider also participate in focus.

IsFocused and Focusable

IsFocused is a get-only property that keeps track of the InputElement's focus state.

The Focusable property enables or disables the ability to focus an InputElement. Elements which cannot be focused can still be interacted with via pointer, so some care should be taken that a functional keyboard equivalent (such as hotkeys) is available when possible.

Explicit Focusing

To explicitly assign focus to any InputElement, call its .Focus() method from code. Optionally, you may specify the NavigationMethod and KeyModifiers to simulate as if the focus were triggered by a specific focus navigation flow. Explicit focusing is often used to focus a specific InputElement in a data entry form upon loading or to programmatically move to the next InputControl once the current input has been satisfied.

NavigationMethodTrigger Description
TabTab key press
PointerPointer interaction
Directional2D Directional (XYFocus)
UnspecifiedDefault

Focus Events

InputElements expose GotFocus and LostFocus events. The GotFocusEventArgs contains the NavigationMethod and KeyModifiers used to trigger the focus navigation.

Focus Pseudoclasses

These pseudoclasses are helpful when styling Controls that are Focusable.

PseudoclassDescription
:focusThe Control has focus.
:focus-withinThe Control has focus or contains a descendant that has focus.
:focus-visibleThe Control has focus and should show a visual indicator.
tip

The FocusAdorner property is used to show a default focus visual, typically a Border, around a Control with :focus-visible. When using :focus-visible to show a custom visual indicator, setting FocusAdorner to null will avoid showing a duplicate indicator.

FocusManager

The FocusManager provides global access to focus functionality, such as retrieving the currently focused element or clearing focus. For additional information, see the FocusManager docs.

Tab Focus Navigation

Focus navigation by tab occurs when the user presses tab on their keyboard. InputElements with their IsTabStop property set to true will be available for tab focus navigation. The TabIndex specifies the priority with lower numeric values being navigated to first. When the TabIndex of multiple controls is equal, the priority is based on a Visual Tree traversal order.

The KeyboardNavigation.TabNavigation attached property can set a KeyboardNavigationMode onto any InputElement acting as a container and modify its tab navigation characteristics.

KeyboardNavigationModeContainer Item Traversal
ContinueContinues past items and into the next container
CycleCycles through and wraps back within its own items
ContainedStops at the beginning/end item
OnceContainer and children receive focus only once as a group
NoneItems will not be focused by tab navigation
LocalTabIndex is considered for items in local subtree only

Directional Focus Navigation v11.1

Focus navigation through XYFocus is a 2D directional scheme enabling spatial navigation from the focused control towards another control in a cardinal direction: left, right, up, or down. By default, XYFocus.NavigationModes is set to allow Gamepad and Remote navigation.

KeyDeviceTypeDevice
DisabledAny key device XY navigation is disabled.
KeyboardKeyboard arrow keys can be used.
GamepadGamepad controller DPad can be used.
RemoteRemote control can be used.
EnabledAll devices can be used.

Gamepad inputs are supported on devices that can natively send these inputs, such as Android and Tizen. However, Avalonia currently lacks cross-platform Gamepad APIs required for broad out-of-the-box support.

When 2D directional navigation is enabled, a disambiguation strategy is used to select the navigation target.

XYFocusNavigationStrategyNavigation Target
AutoInherits strategy from ancestor. Projection if no ancestor specifies.
ProjectionFirst element encountered when projecting a line in the navigation direction.
NavigationDirectionDistanceClosest element to the axis of the navigation line.
RectilinearDistanceClosest element based on the shortest Manhattan distance.

Explicit Navigation

XYFocus allows each control to specify an explicit navigation target when a direction is pressed via XYFocus.Up, XYFocus.Down, XYFocus.Left, and XYFocus.Right. This has priority over any navigation strategy.

warning

Focus engagement is not yet implemented, so combining Directional focus navigation with controls that also handle directional input themselves may have some limitations, especially with visuals.

Example

The following demonstrates how to use Directional focus navigation in a WrapPanel. It explicitly allows navigation to wrap from the first to the last element and vice-versa.

The Slider provides an example of mixing navigation with control interaction. On Desktop, pressing the Enter key while the Slider is focused will begin an interaction where the user will modify the Slider.Value instead of causing navigation. Pressing Enter a second time will end the interaction and resume Directional focus navigation.

<Window
XYFocus.NavigationModes="Enabled"
XYFocus.UpNavigationStrategy="Projection"
XYFocus.DownNavigationStrategy="Projection"
XYFocus.LeftNavigationStrategy="Projection"
XYFocus.RightNavigationStrategy="Projection">
<Grid>
<WrapPanel>
<Button x:Name="first"
Content="First"
XYFocus.Left="{Binding #last}" />
<Button Content="Second" />
<Button Content="Third" />

<Slider Width="100" Maximum="100" />

<Button Content="Fourth" />
<Button x:Name="last"
Content="Last"
XYFocus.Right="{Binding #first}" />
</WrapPanel>
</Grid>
</Window>
Directional Navigation Example