ai.a Struct
Definition
public struct ai.a
Constructors
| Name | Description |
|---|---|
| ai.a | No summary available. |
ai.a Constructor
public ai.a(float a, float b, float c, float d, float e, float f, float g, bool h, bool i, bool j, bool k, float l, byte m)
Parameters
a float
b float
c float
d float
e float
f float
g float
h bool
i bool
j bool
k bool
l float
m byte
Methods
| Name | Description |
|---|---|
| Deconstruct | No summary available. |
| Equals (2 overloads) | No summary available. |
| GetHashCode | No summary available. |
| ToString | No summary available. |
Deconstruct Method
public void Deconstruct(float& Stroke, float& Inner, float& InnerGap, float& Corner, float& InnerCorner, float& PadX, float& PadY, bool& Filled, bool& Tinted, bool& DateInline, bool& DateRule, float& DateGap, byte& MaxAlpha)
Parameters
Stroke float&
Inner float&
InnerGap float&
Corner float&
InnerCorner float&
PadX float&
PadY float&
Filled bool&
Tinted bool&
DateInline bool&
DateRule bool&
DateGap float&
MaxAlpha byte&
Equals overloads
Equals Method
public bool Equals(object obj)
Parameters
obj object
Returns
bool
Equals Method
public bool Equals(ai.a other)
Parameters
other ai.a
Returns
bool
GetHashCode Method
public int GetHashCode()
Returns
int
ToString Method
public string ToString()
Returns
string
Properties
| Name | Description |
|---|---|
| a | No summary available. |
| b | No summary available. |
| c | No summary available. |
| d | No summary available. |
| e | No summary available. |
| f | No summary available. |
| g | No summary available. |
| h | No summary available. |
| i | No summary available. |
| j | No summary available. |
| k | No summary available. |
| l | No summary available. |
| m | No summary available. |
a Property
public float a { get; set; }
b Property
public float b { get; set; }
c Property
public float c { get; set; }
d Property
public float d { get; set; }
e Property
public float e { get; set; }
f Property
public float f { get; set; }
g Property
public float g { get; set; }
h Property
public bool h { get; set; }
i Property
public bool i { get; set; }
j Property
public bool j { get; set; }
k Property
public bool k { get; set; }
l Property
public float l { get; set; }
m Property
public byte m { get; set; }