How To Log Errors and Warnings
This guide shows you how to can log warnings and errors in Avalonia UI using the standard (Microsoft)System.Diagnostics.Trace
component.
The code to achieve logging is added to your project by the Avalonia UI solution templates if you use them.
To enable, or to check that logging is enabled, follow this procedure:
- Locate the Program.cs file for your application.
- Check that the
BuildAvaloniaApp
method callsLogToTrace
, for example:
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace();
Without parameters, LogToTrace
will log messages with a severity of Warning
or higher. You can change this to another level by passing a LogLevel
parameter to the LogToTrace
call. For example:
using Avalonia.Logging;
...
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace(LogEventLevel.Verbose)
For the full API documentation on the LogEventLevel
enum, see here.
Log messages are then shown in the Debug view of the Output window of your IDE. For example, with verbose logging enabled:
If you want to re-route these messages to different location, you can use the methods on the System.Diagnostics.Trace
component.
Log Area
Each message from Avalonia UI is assigned an area that can be used to filter the log. These are described by the members of Avalonia.Logging.LogArea
static class:
Property
Binding
Animations
Visual
Layout
Control
You can restrict the log to a specific area, or areas by adding arguments of type Avalonia.Logging.LogArea
after the LogEventLevel
argument in the LogToTrace
call. For example, this will log only property and layout messages:
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace(LogEventLevel.Debug, LogArea.Property, LogArea.Layout);