Animationobject to the
Triggers, Animations defined in XAML rely on selectors for their triggering behavior. Selectors can always apply to a control, or they can conditionally apply (for example if the control has a style class appled).
Controlis spawned into the visual tree. Otherwise, the animations will run whenever its selector is activated. When the selector no longer matches, the currently running animation will be canceled.
KeyFrameobjects defines when the target
Setterobjects should be applied on the target
Control, with value interpolation in-between.
Cueproperty of an
KeyFrameobject is based on the
Durationof the parent animation and can be an absolute time index (i.e.,
"0:0:1") or a percent of the animation's
Cue's value should not exceed the
Animationobjects should contain at least one
KeyFrame, with a
Setterthat has target property and value.
Setterobjects on the desired
Animationby defining the desired delay time on its
IterationCountproperty of an
PlaybackDirectionproperty defines how should the animation be played, including repeats.
FillModeproperty defines whether the first or last interpolated value of an animation persist before or after running an animation and on delays in-between runs.
Backwardbehaviors will be applied.